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GSO Lighting Challenge - Action [Winning Entry]

This was my entry to a community challenge on the GSO (Game School Online) discord server. Contestants were required to use the Aurora character model and the Particle Cave demo from Unreal and produce the best result they could manage for the theme action within a weeks time.
Thanks to a lot of helpful feedback from the community - especially Booth and many iterations, this piece won me the 1st place.

All of the renders are completely in-engine with no post work.