Some small renders I managed to do during the 44 hours for the final presentation at the end.
The premise of the game can be summed up as "from lemonade stand to space millionaire". The player has to get the customers walking by their establishment exactly, what they want. Orders are delivered through color coded symbols displayed on the front of each customer's body.
The final game had 4,5 levels:
- a picknic blanket, where one could trade building blocks with other kids
- a "lemonade stand", where one could sell different smoothies
- an office, where one actually had to deliver phone calls and notes
- a space station, where one produced various supplies
[- a graveyard, where one sold gravestones]