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Dialogue System for Unreal Engine

This was something I worked on in the last few months and has just been published for sale on the Unreal Marketplace. Special care was taken to make the system accessible both to devs and players with impairments.

MARKETPLACE LINK
https://www.unrealengine.com/marketplace/en-US/product/accessilogue-the-modular-and-accessible-dialogue-system

TEAM MEMBERS AND RESPONSIBILITIES
Rick Parsons
----- logo design
Jeff Bergeron
----- QA testing
Ki McKenzie
----- voice acting
----- script writing for example content
Chris Aguirre
----- character portraits for example content
Gael Perrin
----- mixing & mastering
----- example content sound processing
----- MetaSound presets
----- external power shell scripts
Calvin Parsons
----- initial prototype that product is based on
----- visual design of UI
----- documentation for FMOD integration

Anita Hackstuhl (me)
----- rebuilding the system after initial prototype was deemed
not suitable because of work overhead required
----- documentation
----- tutorials
----- trailer
----- marketing art
----- implementing functionality and major features
----- bug fixes
----- QOL improvements
----- data management policies and single source of truth set up
----- managing testing and release
----- market research
----- production and sprint management

Tool Trailer

Example Level Playthrough

Data Table Structure

Data Table Structure

Class Structure

Class Structure

Example of a flow chart explaining a part of the system

Example of a flow chart explaining a part of the system