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Custom Unreal Viewmodes

A few different custom Unreal viewmodes I did for production on Negative Atmosphere. Unfortunately, they do not work in a forward shading pipeline, so we only used them on MALPRAXIS and Negative Atmosphere, not SNOTROCKET.

Better Unlit Mode + Texel density relative to player

Better Unlit Mode + Texel density relative to player

UV Checker Override (destructive, but in the undo stack)

UV Checker Override (destructive, but in the undo stack)

PBR Validation

PBR Validation